OmniStream
A local studio for controlling a NVIDIA Omniverse Kit scene from Codex: sessions, USD inspection and editing, animation, rigid bodies, telemetry and diagnostics. 1.0.0-rc3 release candidate.
Open the public sourceA local studio for controlling a NVIDIA Omniverse Kit scene from Codex: sessions, USD inspection and editing, animation, rigid bodies, telemetry and diagnostics. 1.0.0-rc3 release candidate. The public scope describes a local Omniverse integration and separates observed controls from external dependencies.
- Repositories
- 1
- Language
- JavaScript
- Activity
- Oct 01, 26
- Source
- GitHub
- Status
- Connected source
Documentation and scope
Structured content from the public source documentation.
Overview
A local studio for controlling a NVIDIA Omniverse Kit scene from Codex: sessions, USD inspection and editing, animation, rigid bodies, telemetry and diagnostics. 1.0.0-rc3 release candidate.
The public scope describes a local Omniverse integration and separates observed controls from external dependencies.
Documented scope
- Controller and panel tested locally
- Real Kit render delivered to the browser over WebRTC
- Guided dependency installation on the target machine
- Active scene editing, animation and physics
- Windows/RTX/Kit qualification, production build and real video in Codex remain release gates
- No stable-release certification
Place in the catalogue
OmniStream has a dedicated record connected to its current source.
Provenance and limits
The information is linked to the stated public source. Metrics reflect a reference snapshot and may change between synchronizations.
A record traceable to its source
Editorial information, metadata and documentation remain connected to the original public repository.
- Public identifier
- Unicorn Who Dev/OmniStream
- Latest activity
- October 1, 2026
Every source consolidated in this record
Public sources remain individually accessible. Private components are named without exposing their repository, revision or content.