UNICORN WHO DEV
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OmniStream

A local studio for controlling a NVIDIA Omniverse Kit scene from Codex: sessions, USD inspection and editing, animation, rigid bodies, telemetry and diagnostics. 1.0.0-rc3 release candidate.

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Overview

A local studio for controlling a NVIDIA Omniverse Kit scene from Codex: sessions, USD inspection and editing, animation, rigid bodies, telemetry and diagnostics. 1.0.0-rc3 release candidate. The public scope describes a local Omniverse integration and separates observed controls from external dependencies.

Repositories
1
Language
JavaScript
Activity
Oct 01, 26
Source
GitHub
Status
Connected source
Public dossier

Documentation and scope

Structured content from the public source documentation.

01

Overview

A local studio for controlling a NVIDIA Omniverse Kit scene from Codex: sessions, USD inspection and editing, animation, rigid bodies, telemetry and diagnostics. 1.0.0-rc3 release candidate.

The public scope describes a local Omniverse integration and separates observed controls from external dependencies.

Visual referenceOmniStream — 3D tooling
02

Documented scope

  • Controller and panel tested locally
  • Real Kit render delivered to the browser over WebRTC
  • Guided dependency installation on the target machine
  • Active scene editing, animation and physics
  • Windows/RTX/Kit qualification, production build and real video in Codex remain release gates
  • No stable-release certification
03

Place in the catalogue

OmniStream has a dedicated record connected to its current source.

04

Provenance and limits

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Provenance

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Editorial information, metadata and documentation remain connected to the original public repository.

Public identifier
Unicorn Who Dev/OmniStream
Latest activity
October 1, 2026
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01omnistreamGitHub
Technologies
3domniversetoolingpublic-source