One character. More movement.
Retarget a compatible animation and examine the result on your character.
01
Connect the model and animation
The workflow uses GLB characters and animations.
02
Adapt the motion
Skeleton mapping prepares the retargeting.
03
Preview
Inspect pose, motion and deformation before exporting.

KEEP GOING
Stay in control.
Compatibility depends on the skeleton and files. V1 formats and limits will be detailed at launch.
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