From your phone to your workshop.
Prepare files for the next step in your character’s creative workflow.
01
Check the preview
Examine deformation and motion before generating files.
02
Export in GLB
The current workflow uses GLB 2.0, with animation files collected in ZIP depending on the export.
03
Continue creating
Keep the original and check the import in your destination environment.

KEEP GOING
Stay in control.
FBX and BVH are not advertised as supported import formats. Final capabilities will be detailed with V1.
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